![]() ![]() This is a violent, painful, but fascinating place, thick with symbolism and interlocking puzzles that hint at some terrifying grand design. Scorn works wonders with Giger's and Beksiński's artwork, not only in terms of aesthetic fidelity but in creating a world that's utterly strange to exist in. But I respect Scorn for its technical artistry, design and environmental world-building that successfully encourages player agency, and how strong and cohesive it feels in its overall creative vision, despite its mentally and physically taxing nature. The thought of revisiting its monstrous world makes me feel ill. I certainly don’t enjoy Scorn in the way that I do most video games. I wonder if Scorn is held back by the mediocre gameplay or is too high by the impressive art - its poor bones can hardly hold up its entire core experience, which eventually leads to a discrepancy between the exterior and the interior. The gameplay and art are supposed to complement each other. But walking through such a flesh and blood maze, only visually experience is not enough. Scorn is a mind-blowing experience that will satisfy the eyes of thrill-seekers. Like the creature and the protagonist, it just feels as if Scorn is fighting against itself at every step along the way. Scorn's frustrating combat, unbalanced puzzles, and unforgiving checkpoints make it an infuriating slog through an otherwise intriguing setting.įor every vomit-inducing scene of body horror, you’ll also lose your lunch at the game’s technical and design issues. That’s fine, but with a little more complexity and refinement outside of the artwork, it could have been something extraordinary. However, it’s more of a theme park ride than a genuinely immersive experience. We’re rarely transported to somewhere truly alien in games, and it’s something I’m glad I experienced. Scorn is arguably worth playing for the visuals alone. Game Revolution - Jason Faulkner - 6 / 10 Otherwise, Scorn is an experience that even the most diehard horror game fans should skip. It should be pointed out that Scorn is a day one Xbox Game Pass game, and that is really the only way to justify playing it. In Scorn, a game of wonderfully horrible atmosphere and smart, hands-off puzzling is undermined by some dodgy checkpoints and wonky combat.Į - Giulia Martino - Italian - 8.8 / 10Įbb Software's debut feature breaks away from traditional horror canons to create a surprising and deeply disturbing experience. While combat can feel like a secondary concern, Scorn's puzzles provide just enough challenge to keep the game from feeling like a "walking simulator." Really, though, the main attraction is Scorn's compelling world, a fully realized artistic vision that will haunt you for days after experiencing it.Įurogamer - Vikki Blake - No Recommendation Giger and Zdzislaw Beksiński, developer Ebb Software seems hellbent on giving its players a surreal, nightmarish experience, and it mostly succeeds. Scorn is a daring aesthetic experiment in virtual, interactive science fiction. Giger, but half-formed gameplay hurt its horror more than it helps. Scorn impresses as a visual tribute to H. Scorn is a survival horror shooter puzzle game and it uses each of those elements in its own mold.ĭigital Trends - Giovanni Colantonio - 2.5 / 5 The game is a technical marvel and concise as any horror game should be, so as to not overstay its welcome. The game's themes and visuals are challenging and extremely mature, but executed with great subtlety. It is a gory, surreal, provocative dive into difficult or even taboo topics, and is wonderfully crafted, and near perfectly optimized. Scorn is a special experience for anybody looking to have their expectations subverted for what a good horror game can be. OpenCritic - 71 average - 49% recommended - 48 reviews Critic ReviewsĪttack of the Fanboy - J.R. ![]()
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